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Flash Gordon #16
Table of Contents
About The Book
Legendary comics writer and novelist Dan Abnett and veteran artist Manuel Garcia launch an all-new era of epic adventure!
Flash Gordon is grounded! With Mongo now an impossible distance away, and Earth's governments reacting to the potential dangers of alien worlds, space travel is now reserved for the experts...and a former football player-turned-sword-wielding rabble rouser isn't making the cut. But when a huge object--a meteor? a planet?--appears on a collision path with Earth, Flash will leave the ""experts"" in the dust. With a bootleg spaceship courtesy of Doctor Zarkov and fiery backup in the form of Dale Arden, Flash blasts off on an intercept course. But the Earth Rocketry Administration isn't far behind--and astronaut Dane “Ditch” Albright is not about to let Flash Gordon steal his spotlight. A rivalry for the ages, a new alien world, and threats deadlier than ever--adventure awaits for fans new and old!
About The Illustrator
A native of Salamanca, Spain, Manuel Garcia started his career drawing Robin #92 and The Spectre #7 for DC Comics, before doing his first work for Marvel, The Avengers #44-47. He would go on to draw numerous books for both companies, including Thunderbolts, Spider-Man: Breakout, Iron Man: Noir, Countdown, All-Flash, and many more. Large multimedia companies have sought Manuel's services in the past few years, including Sideshow (for their Court of the Dead books) and Blizzard Entertainment (for their Hearthstone and Starcraft books). Manuel’s most recent work includes What If? Venom, X-Men: Days of Future Past, Daredevil, Lords of Empyre, and Phases of Moon Knight.
Product Details
- Publisher: Mad Cave Studios (May 6, 2026)
- Length: 32 pages
- ISBN13: 9781545829059
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